![]() They think that as soon as they purchase their gown or tunic that they have everything they need. SSE +Cloaks of Skyrim SSE +Cloaks and Capes +Cheskosettings +Immersive. I really appreciate if i can get a Reply on this Suggestion Thanks. I hope It will look verry cool i think if this is maybe possible to make for you FUNCOM. I think many players think the same about this suggestion. Many of the people in the marketplace forget to stop by my shop. Lights and FX +Guards Armor Replacer SSE +Allgud Meshes +FNIS PATCH +XP32. Hello Funcom, Maybe i had one suggestion I miss on every armor set a Cloak or ( cape ) Maybe for example, make one Armor slot more for your Character. That way we could have at least some capes. Medieval Cloaks & Capes Medieval Hooded Cloaks and Renaissance Capes. This would limit the number of options, but it would eliminate the need to make every type of cape interchangeable with every type of armor. That looks bloody awful.Ī possible solution, one Funcom explored in the recent Dark Templar armor, is to include the cape as part of the armor itself. Ive been using said mod pobably since its release, and its worked out fine. At least, I think thats where the problem lays. Anyway, Im on Xbox One, and I think I have some sort of problem with the mod called Cloaks and Capes. Seen from behind, it looks pretty good on anything, but seen from the side, you can see the cloak floating a couple of inches above and behind the charactrer’s shoulders. Problem with Cloaks and Capes - posted in Skyrim Mod Troubleshooting: This is my first post here, so if I screw up a bit here, Ill just apologize in advance. I know some games solve this problem by making the cloak “float” from an attachment point where it doesn’t clip with anything, ie at the furthest point needed for the bulkiest armor. the skin-tight Zamorian Thief armor would be very different from e.g. ![]() Considering how many different armor types the game has, each cloak would need to be animated separately for each of them. ![]() Bethesda, and some players, are stating that wearing a cape in Skyrim would be 'impractical' and 'unrealistic,' but in the same day there are talking dragons, walking cat people, and lizard mages in Skyrim. so yes, it makes all kinds of sense for adventurers to wear cloaks.Ĭloaks are also a pain in the butt to animate. In the feudalism period of history, men and women wore capes to keep warm through the frigid winters. A good cloak can protect you from direct sunlight in a desert, from cold and rain and insects and sandstorms and whatever. Immersive Armors are working fine with Cloaks enabled, and Cloaks are working fine without Immersive Armors. Cloaks and capes are not only good-looking, but they’re also very useful clothes. ![]()
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